Describe it. Watch it move.
Upload your rigged model, type what you want, and see it animate — no keyframing required. Refine through conversation. Download your .blend and .glb.
Requires an already-rigged .glb model · Credits never expire
How it works
Three steps to animation
Upload your rigged .glb
Drop in your rigged model. VibeMotion validates the skeleton, skin bindings, and weights — and tells you exactly what it found.
Describe the animation
Type what you want in plain language. "Make it walk," "jump and land," "turn its head slowly left." No timeline, no keyframes.
Preview, refine, download
See the result instantly in your browser. Refine through conversation. Download the .blend and .glb when you're happy.
Example workflow
Animate through conversation
Example workflow — not a live demo
character_rig.glb
Humanoid · 52 bones · Skinned
Generated a walk cycle — 24 frames at 24fps. The character steps forward with natural hip sway and arm swing.
Slowed the cycle to 0.6× speed and rotated the head bone 35° on the Y axis. Smooth transition maintained.
Features
Everything you need
Conversational Refinement
Iterate on your animation through natural language. Each message creates a new immutable version — compare, download, or keep refining. No timeline scrubbing, no graph editor.
Any Rig Type
Humanoids, quadrupeds, creatures, mechanical assemblies. No assumption of standard bone names.
Blender-Powered
Every animation is authored in Blender via bpy scripts. Download the actual .blend file for further editing.
Credit-Based
Pay only for what you generate. 10 credits per animation. Credits never expire.
GLB Preview
Instant in-browser 3D preview of every animation version. Orbit, zoom, and scrub the timeline.
Download Both Formats
Every successful animation version produces a .blend file for Blender editing and a .glb for game engines, web viewers, and production pipelines. Both are yours to keep.
Model requirements
Works with already-rigged models.
VibeMotion requires an uploaded model with a complete skeleton, skin bindings, and vertex weights. It does not auto-rig meshes. Tested rig types: humanoids, quadrupeds, creatures, mechanical assemblies.
Pricing
Prepaid credits, no subscriptions
1 animation generation = 10 credits · Credits never expire
Starter
Perfect for trying out PromptAnimate on your first project.
100 credits
= 10 animations
Creator
For animators working across multiple characters and projects.
500 credits
= 50 animations
Studio
High-volume generation for studios and production pipelines.
2000 credits
= 200 animations
FAQ
Common questions
Ready to bring your model to life?
Upload your rigged model and describe your first animation in seconds.