What models work with PromptAnimate
PromptAnimate is format-agnostic at the bone level. If your model has an armature and skin weights, it will work — regardless of bone naming conventions.
Supported file formats
Rig types
Humanoid
SupportedBipedal characters with spine, limbs, and head. Works with Mixamo, Rigify, and custom rigs. Bone names are not assumed — the AI reads your actual hierarchy.
Quadruped
SupportedFour-legged animals and creatures. The AI detects limb pairs from the bone hierarchy and generates appropriate gait patterns.
Mechanical / Robotic
SupportedNon-organic rigs with rigid joint chains. Precise rotation and translation keyframes. Works well for robot arms, vehicles, and props.
Facial / Blend shapes
PartialFacial bone rigs are supported. Morph target / blend shape animation is planned but not yet generated.
Cloth / Hair simulation
Not supportedPhysics-based cloth and hair simulation requires the Golden Phase kernel, which is not yet integrated.
Technical requirements
Current limitations
No physics simulation
Cloth, hair, and rigid-body dynamics require the Golden Phase kernel, which is not yet integrated. Keyframe-driven approximations are used instead.
No blend shape generation
Morph target animation (facial expressions via shape keys) is planned but not yet generated. Facial bone rigs work.
Single armature per file
Files with multiple armatures are validated against the first armature found. Multi-armature support is planned.
FBX not yet active
The FBX-to-GLB adapter is built but not yet wired into the upload pipeline. Upload GLB files for now.
Max 200 MB file size
Files larger than 200 MB are rejected at upload. Reduce polygon count or remove embedded high-res textures.
Not sure if your model will work?
Upload it — the validator will tell you exactly what it found and why it was accepted or rejected.
Upload a model