"Walk forward confidently with a slight swagger"
A full-body walk cycle with hip sway and arm swing. The AI inferred stride length from the character's leg bone proportions.
Real prompts, real outputs. Every example below was generated by typing a plain-English description into the chat panel.
"Walk forward confidently with a slight swagger"
A full-body walk cycle with hip sway and arm swing. The AI inferred stride length from the character's leg bone proportions.
"Wave hello with the right hand, smiling expression"
Shoulder raise, elbow bend, and wrist rotation on the right arm. Facial blend shapes are set when the rig includes them.
"Crouch down slowly, look left, then stand back up"
A three-beat sequence: descend into crouch, head rotation, return to idle. The AI splits the prompt into discrete timing windows.
"Idle breathing — subtle chest rise and fall"
Loopable idle animation driven by spine and chest bone rotations. Shoulders rise slightly on inhale.
"Quadruped trot — four-beat gait, medium pace"
The AI detected four limb bones and generated a diagonal-sequence trot. Works on any four-legged rig regardless of bone names.
"Mechanical arm: extend fully, rotate 90° clockwise, retract"
Precise rotation keyframes on a non-humanoid rig. The AI used the rig manifest to identify the correct joint chain.
Name the body part
"right hand", "left knee", "head" — the AI maps these to your rig's semantic roles automatically.
Specify timing
"slowly", "quickly", "over 2 seconds" — duration hints produce more accurate keyframe spacing.
Describe sequences
"first X, then Y, then Z" — the AI splits multi-beat prompts into discrete timing windows.
Mention loops
"loopable", "cycle" — the AI aligns the first and last keyframes for seamless playback.