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See what's possible

Real prompts, real outputs. Every example below was generated by typing a plain-English description into the chat panel.

"Walk forward confidently with a slight swagger"

A full-body walk cycle with hip sway and arm swing. The AI inferred stride length from the character's leg bone proportions.

Humanoid2.0s30 fps

"Wave hello with the right hand, smiling expression"

Shoulder raise, elbow bend, and wrist rotation on the right arm. Facial blend shapes are set when the rig includes them.

Humanoid1.5s30 fps

"Crouch down slowly, look left, then stand back up"

A three-beat sequence: descend into crouch, head rotation, return to idle. The AI splits the prompt into discrete timing windows.

Humanoid3.0s24 fps

"Idle breathing — subtle chest rise and fall"

Loopable idle animation driven by spine and chest bone rotations. Shoulders rise slightly on inhale.

Humanoid2.0s30 fps

"Quadruped trot — four-beat gait, medium pace"

The AI detected four limb bones and generated a diagonal-sequence trot. Works on any four-legged rig regardless of bone names.

Quadruped1.2s30 fps

"Mechanical arm: extend fully, rotate 90° clockwise, retract"

Precise rotation keyframes on a non-humanoid rig. The AI used the rig manifest to identify the correct joint chain.

Mechanical2.5s24 fps

Writing better prompts

Name the body part

"right hand", "left knee", "head" — the AI maps these to your rig's semantic roles automatically.

Specify timing

"slowly", "quickly", "over 2 seconds" — duration hints produce more accurate keyframe spacing.

Describe sequences

"first X, then Y, then Z" — the AI splits multi-beat prompts into discrete timing windows.

Mention loops

"loopable", "cycle" — the AI aligns the first and last keyframes for seamless playback.

Try it with your own model

Upload a GLB and describe any motion in plain English.

Start animating